Engine API Reference - v2.23.0-beta.7
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    Interface FrameSnapshot

    interface FrameSnapshot {
        entries: PassEntry[];
        frameTime: number | undefined;
        nameCounts: Map<string, number>;
        timings: Map<string, number> | null;
        usage: Map<RenderTarget, PassEntry[]>;
    }
    Index
    entries: PassEntry[]

    The passes in execution order.

    frameTime: number | undefined

    The GPU time of the whole frame, when known.

    nameCounts: Map<string, number>

    How many passes share each profiler name.

    timings: Map<string, number> | null

    GPU time per profiler name, when profiling is on.

    The passes rendering into each target.